Neil Banez

I am a current Graduate Student at the Academy of Art University pursuing an MFA in Game Development, focusing on 3D Environment Modeling.

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OBJECTIVE
Acquire a 3D environment artist position, creating props and modular assets.

SKILLS
3D Modeling, UV, Texture, Visual Development

SOFTWARE
Maya, ZBrush, Photoshop, Substance Painter, Marmoset Toolbag

COLLABORATIONS

  • 2D Environment Assets and Props Artist
    Chain of Command" Mobile Game (Unpublished), February - May 2015
  • 3D Prop and Texture Artist
    "I Don’t Wanna Die" Prototype Demo Game, February - March 2018
  •  3D Prop Artist
    "The Lunatic" Prototype Demo Game, April - May 2018

EXPERIENCE

  • Space Planning - West Marine
  • Press Print Technician - Bay Photo
  • Senior Multimedia Designer and Team Leader - U.S. Army Reserve
  • Multimedia Illustrator - U.S. Army Reserve

EDUCATION

  • MFA – Game Development/3D Modeling at Academy of Art University, San Francisco, CA; 2015 - Present  
  • BFA – Visual Development; Academy of Art University, San Francisco, CA; 2013 – 2015  
  • Digital Multimedia Course; Defense Information School; 2010
  • Basic Multimedia Illustrator Course; Defense Information School; 2009